Author |
Thread Statistics | Show CCP posts - 20 post(s) |

Varcutii Renalard
5
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Posted - 2016.06.29 14:53:29 -
[1] - Quote
Dear Camera team in the Art department. I personally, don't mind it too much. But i have friends now who're getting sick. Could you please provide an off switch in preferences for the camera feature? It'd be perfect if this stopped it from moving at star gates too
Whenever, anywhere in eve you forcefully move the camera you mess with people's inner ear and sense of balance. Then they get sick, or dizzy. Could you once and for all stop forcing the movement of the camera? Please? In the hanger, or when using a stargate.
I just don't want the camera forcefully moving around -at all-. The new Hanger thing is another episode of a feature being forced on people and making them nauseous.
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Varcutii Renalard
12
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Posted - 2016.07.02 13:24:11 -
[2] - Quote
In every part of eve. Where the player is in a space ship. You should *NEVER* forcefully move the camera at all. In Hangers. In Space. At System Stargates and warp tunnels.
Anywhere there is a camera. You should -never- forcefully move it without an option to completely and totally disable the feature.
Provide the "option" ? Fine. But never forcefully move the camera anywhere, in the client for any reason.
-Anywhere- in the game.
It should be a commandment, written in vomit and blood ... into the Eve Dev Art Bible. |

Varcutii Renalard
27
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Posted - 2016.07.03 14:59:28 -
[3] - Quote
Red Deck wrote:CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon. It could be called "Manual camera control only." and do exactly that - never take control of the camera from the player. And while we are at it... the camera position/orientation (angle/distance from the ship) should be remembered between sessions. Like always. Could very well be part of this new combo-trigger that's supposed to save us from constant nausea. After having to endure the docking/undocking animations for several days, I have gotten to the point of being 100% positive I can never "put up" with this "feature". Docking animation makes me feel sick, undocking animation makes me angry (because of what the camera does when jumping from the undocking animation to "normal" - it's an abomination, no less... makes getting oriented in space after undocking so much more difficult). Just kill them both, please. Pretty please. PLEASE!  
This is the key rule for any camera fix solution. It must obey a very simple commandment, "Never take control of the Camera from the player"
IF you want to provide a cinematic mode/feature? Make it completely Optional.
Never force, & never remove camera control from the player.
-Ever-
It needs to be a very clear rule you adopt and stick to through out all feature development. One would think, that in developing 2 VR games, CCP would have some kind of development rule that was sensitive to motion-sickness. Something really simple. Like, don't forcefully move the camera, taking control away from the player. At any time, without a disable option. |

Varcutii Renalard
32
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Posted - 2016.07.05 16:45:59 -
[4] - Quote
Rain6637 wrote:I jumped on Sisi and it's back to a peaceful experience... almost. Any chance you can add the gate jump animation to the Dynamic Camera option?
^This.
All forced Camera movement, anywhere in eve must have an on/off toggle or be removed. |

Varcutii Renalard
32
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Posted - 2016.07.05 19:23:39 -
[5] - Quote
Crosi Wesdo wrote:It would be nice if CCP finally addressed these points.
And finally remove the star gate activation/transition animation which forcefully moves the camera making people sick. |

Varcutii Renalard
35
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Posted - 2016.07.05 19:51:10 -
[6] - Quote
Zappity wrote:Forced camera movement is terrible.
And it's awful on a shiny modern computer too.
Nothing to do with hardware but simply forced camera movements. It's awful design, makes people sick and needs an off switch. |

Varcutii Renalard
35
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Posted - 2016.07.05 20:17:06 -
[7] - Quote
Ageanal Olerie wrote:Many, if not most, of us needed individiual toggles.
Including removal of the stargate activation and transition forced camera movement. |

Varcutii Renalard
35
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Posted - 2016.07.05 20:38:18 -
[8] - Quote
Joia Crenca wrote: But now that one overall option has been implemented, perhaps it can refined into individual toggles.
Including the star gate activation forced camera movement. |
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